Dragonball: Grand Unification

Story by Gotenks, Wolfstar, and cAEJones

Programming by CAEJones


DB:GU is the title of, in simplest terms, a fanfic based on a text-RPG based on three fanfics based on an adaptation of an anime adapted from a manga adapted from Journey to the West.

In other words, we took our fanfic characters and threw them into an RPG set not-quite-three decades after Goku goes away with Shenron (GT64), and I decided to make a video game out of it.

PLOT

  Many years have passed since the legendary fighter known as Son Goku departed from the Earth. His granddaughter Pan has children of her own, and one of them has taken the "world journey" training tactic to the extreme, exploring the galaxy and fighting many battles along the way. After spending a lot of time in space, Pan's eldest son returns to Earth to catch up with his friends and family, only to find that the Earth has been claimed in the name of the Hermalyan Empire, whose elites sport powers superior to the Earth's greatest surviving warriors; it is all that the Earth's Freedom Fighters can do to stay alive, let alone liberate the traumatized world.

  If only it were so simple...

  A powerful object capable of bending time and space itself has been retrieved by some of Earth's freedom-fighters, but before it could be used to Earth's benefit, it was stolen in a raid by Hermalyan bandits.

  But things only get weirder from there...

  Featuring appearances from various Dragonball/Z/GT characters, way too many original characters, and the occasional Fanfiction cliche, DB:Grand Unification can only lead one direction... toward insanity!


GAMEPLAY

  This game is effectively an action / adventure / sidescroller (more of a 2D beatup...) adapted from a simplified FiniteStateMachine-based Fighting engine. The space system used by the fighting system is extremely low-resolution (a faux 4-3 "grid", basically... and despite this, still turns out with more unique characters than Sparking!. :P ) and uses six buttons: two attack, and four directional controls. A third "C" button is used to access the in-game menu for using items, managing characters, Etc. Variety in terrain creates dangerous lavapits in some stages, while mazes and extradimentional prisons throw tedious strategy into others. It crazy! You should try it!

Currently supports one or two players. Three or more could conceivably be added, but right now it only supports Keyboard input; are you going to try and cram three people into one keyboard? Have fun with that. :P.

Some incomplete features include Z-Combos (Specialties performed by two characters, such as fusion or ultimate attacks), the ability to use weapons (implemented, but glitchy and kinda lame), support for selectable languages (Supported, but all dialogue hasn't been translated), maybe a Vs / tournament mode, I dunno.

What are you waiting for? Don't you have like, some of my bidding to be doing, or something?


6:36 PM 12/4/2009