Let's face it, humans and self motivation do not get along under normal conditions... So, let's try a public schedule. After all, it worked well for TAOE.
So here's the deal. We're expecting the following to happen on the given dates, at least 80% of the time. Since most of this is programming-related, it's harder to create a stable set of deadlines than it was with TAOE, so the goals will be slightly less clear in their progression.
EC2.5D AI should be sufficiently developed that a concept demo can be posted.
Sengoku Jidai second campaigne progress report.
Sengoku Jidai, campaignes 2/3 available
Sengoku Jidai, Fourth campaigne
Sengoku Jidai campaignes are complete
EC Should have at least half of one storyline releasable.
EC content update. Special moves and advanced AI should be ready by this time.
EC Update. Enough enemies and voices should be prepared by this time that half the content should be ready, but the deadline should realistically only cover two completed storylines (out of 10).
EC Storyline update. If online play is not functional by now, kick me.
By now, all of the non-DL storylines in EC should be released.
EC should be finished.
Navigation and combat basics for LC should be in beta stages. This means that beta testers should be able to run around and kill things on test maps with test characters and test weapons at this time.
LC, Grappling and accessibility features should be in beta stages.
If everything has been successful to this point, auditions and fundraising start.
LC, script for second storyline should be through checkpoint B. (Note: the script for the first storyline was completed in 2011.)
LC, storyline 2 scripted through Checkpoint C.
LC, storyline2 scripted through Checkpoint D.
LC, s2, checkpoint E
LC, S2, Checkpoint F
Casting for LC. Storyline 2 scripted through Checkpoint G.