Let's face it, humans and self motivation do not get along under normal conditions... So, let's try a public schedule. After all, it worked well for TAOE.
So here's the deal. We're expecting the following to happen on the given dates, at least 80% of the time. Since most of this is programming-related, it's harder to create a stable set of deadlines than it was with TAOE, so the goals will be slightly less clear in their progression.
Fall 2012
10/22/2012
EC2.5D AI should be sufficiently developed that a concept demo can be posted.
10/29/2012
Sengoku Jidai second campaigne progress report.
11/5/2012
Sengoku Jidai, campaignes 2/3 available
11/12/2012
Sengoku Jidai, Fourth campaigne
11/19/2012
Sengoku Jidai campaignes are complete
11/26/2012
EC Should have at least half of one storyline releasable.
12/3/2012
EC content update. Special moves and advanced AI should be ready by this time.
12/10/2012
EC Update. Enough enemies and voices should be prepared by this time that half the content should be ready, but the deadline should realistically only cover two completed storylines (out of 10).
12/17/2012
EC Storyline update. If online play is not functional by now, kick me.
12/24/2012
By now, all of the non-DL storylines in EC should be released.
12/31/2012
EC should be finished.
Winter 2013
01/07/2013
Navigation and combat basics for LC should be in beta stages. This means that beta testers should be able to run around and kill things on test maps with test characters and test weapons at this time.
01/14/2013
LC, Grappling and accessibility features should be in beta stages.
01/21/2013
If everything has been successful to this point, auditions and fundraising start.
01/28/2013
LC, script for second storyline should be through checkpoint B. (Note: the script for the first storyline was completed in 2011.)
02/04/2013
LC, storyline 2 scripted through Checkpoint C.
02/11/2013
LC, storyline2 scripted through Checkpoint D.
02/18/2013
LC, s2, checkpoint E
02/25/2013
LC, S2, Checkpoint F
03/04/2013
Casting for LC. Storyline 2 scripted through Checkpoint G.